Elite Dangerous Crimes, Fines & Bounties (2024)

In Elite Dangerous you can get fines and bounties depending on what actions you have done. Crimes can range from simple accidents like minor collisions, to in-game murder and come in a “minor” or a “major” category:

Minor Crimes Major Crimes
Firing weapons in no-fire zone.
Collisions when speeding.
Detected carrying stolen goods.
Detected carrying illegal goods.
Illegal dumping/jettisoning.
Attack a ship/station when they are not of wanted status.
Murder/destruction of ship/station.

Fines

You will receive a fine for minor crimes like running into someone in your ship you will be given a fine. If a fine is left unpaid for 7 days, it will mature into a bounty and you will get wanted status in that system.

You can repay your fine at any station that the issuing faction controls (so make sure you check you are going to a station that the faction controls by checking in the system map) at any point.

If you are destroyed, you still need to pay your fines.

Legacy Fines

Legacy fines are what bounties are “converted” to if the bounty you have is either cleared or expires after 7 days.

The legacy fines never expire and can only be removed by paying them off at a station controlled by the jurisdiction that issued the original bounty. Destroying your ship does not clear your fines.

Oddly, legacy fines do not appear in the transactions tab like other fines and bounties so it is hard to know what is outstanding.

Rationale for legacy fines

Prior to legacy fines, if you were destroyed with a bounty on your head then the bounty was cleared and, apart from the destruction of your ship, there was no “penalty” for the player with the bounty.

Players were abusing this by getting a very large bounty on their head, and then mutually arranging to meet in-game with another commander who would attack and destroy the commander with the bounty. The attacking commander would claim the bounty and get a large amount of in-game cash for no effort, and the commander with the bounty would carry on as usual with no penalty. Some people were doing this in exchange for real-world cash.

The introduction of legacy fines means that if a commander does this trick now, they need to pay off the legacy fine after their destruction making it less appealing.

Bounties

A convoluted system of timers and active/dormant bounties was introduced in Retail 1.3.

If you commit a major crime (e.g. murder an innocent ship) or let a fine for a minor crime mature into a bounty you will receive an active bounty from the minor faction who has jurisdiction of the part of space you are in. You currently only get bounties from system minor factions, and not from major factions (as of Retail 1.3).

Bounties for minor crimes such as accidentally firing on an innocent ship will only last for 10 minutes, but bounties for major crimes such as murder last 7 days.

While the bounty timer is active you will have wanted status in that system, and will not be able to pay off your bounty! Fines gained while the bounty is active will be added to your bounty, but extra bounties gained are added to your bounty and reset the timer!

After the bounty's timer has timed out, you may see “on H-jump” where the countdown used to be - this means you need to leave the system and then come back for the bounty to fully expire (this is apparently to do with how ED calculates wanted status only on entry to a system)

Clearing/paying off Bounties

If you have an bounty there are several ways of resolving the situation and clearing it - it varies depending on if your bounty is detected or not.

  • Bounty detected and you are destroyed

    • If a commander (NPC or human, or a station) detects your bounty and destroys your ship, your bounty is cleared and you are given a legacy fine for the same amount.

  • Ship destroyed without bounty being detected

    • If your ship is destroyed without your bounty being detected (e.g. crashing your ship into an asteroid or the outside of a station) then the bounty becomes a dormant bounty.

    • Dormant bounties can only be detected by authorities (stations or authority ships) in the jurisdiction that issued it. If they detect your dormant bounty, it returns to an active bounty state with a new 7 day timer.

    • If the dormant bounty is not detected within 7 days, it is removed and you are given a legacy fine for the same amount.

  • Bounty not detected and ship not destroyed

    • If your active bounty is not claimed or made dormant within 7 days, it is removed and you are given a legacy fine for the same amount.

In all cases, when a bounty is removed a legacy fine is added in the same jurisdiction that issued your bounty.

The workaround/exploit to clearing an active bounty early instead of waiting 7 days is to buy a cheap ship (e.g. sidewinder) and get scanned by the authority. The authority will destroy your ship, and your bounty will be “claimed”, leaving you with a legacy fine instead of a bounty & wanted status.

You can then repay the resulting legacy fine after you respawn and carry on as if nothing happened.

Speeding

The concept of speeding in Elite Dangerous was introduced in Retail 1.3. When you are inside a station's no-fire zone and you go above 100m/s (in any ship) you will be considered to be speeding and a warning will appear on your co*ckpit's display above the power distribution area.

Speeding is not a crime on its own, but if you hit another ship when you are speeding it will be considered a minor crime and you will be fined.

Elite Dangerous Crimes, Fines & Bounties (2024)

FAQs

How do you clear fines in elite dangerous? ›

When you have a Fine, you'll be forced to use Anonymous Access and so won't be able to use all Starport Services until the fine is cleared. Fortunately, Fines can be cleared at the station's security contact - just pay the fine and you're good to go.

How do you get rid of Ed bounties? ›

THE ONLY WAY to get rid of bounties as of the latest ED version (27.03. 2018) is to pay them using Interstellar Factors - found under the "contacts" tab in stations. Use your Galaxy map to find those, they are under "Services". With Interstellar Factors you can pay any bounty in any system - including fines.

How do you clear bounties in elite dangerous? ›

So how to clear your bounty first of all you need to go to this site e-d-d-b dot io station once you

Is bounty hunting good elite dangerous? ›

Bounty hunting can be exhilarating in Elite Dangerous: Horizons. It's an occupation that simply amounts to shooting down spaceships flown by wanted pilots across the Milky Way. Shooting down wanted ships with bounties on their heads is a great way to both boost your combat ranking and amass bucket loads of credits.

Why can't I pay my fine in elite dangerous? ›

You need to go to a system where the Faction who issued the bounty has no presence. You can't pay off bounties locally. That's certainly the case with EDH - and superpower fines can be a pain.

Can you steal ships in elite dangerous? ›

You aren't limited to interdicting ships in order to steal cargo, you can also go to major bounty hunting areas, which are RES (Resource Extraction Sites) and Nav Beacons, and do the same thing with the ships there.

How do I get rid of wanted status? ›

To clear the "wanted" tag you must pay the bounty. You can do this by docking at any space station and going to Contacts -> Pilot's Federation. If you are currently docked, this is easy.

Where do I pay my bounty elite? ›

Go to a station in a low security star system. There you will find an Interstellar Factors contact. You can pay your fines/bounties there for 25% premium. In Odyssey you will still see little legal icons after the payment, until you relogin.

How do you identify interstellar factors? ›

To identify systems with an Interstellar Factor, open the Galaxy Map and set it to map mode. Then, select "Services" from the drop-down menu and check "Interstellar Factors". Systems with stations that have an Interstellar Factor contact will show up as a green dot.

How long does it take for notoriety to go away Elite Dangerous? ›

To reduce notoriety, a criminal pilot can avoid system security scans and bounty hunters and wait. Notoriety will decay on its own at the rate of one point every two hours of active game time, even while docked at a station; decay will pause if the player exits the game, and resume upon re-entering the game.

What is silent running elite dangerous? ›

Silent Running mode can be activated to reduce the visibility of a ship to others, allowing it to remain undetected and making it harder to be targeted. The visibility of a ship depends on its heat signature - that is the amount of heat that it generates.

How do I get rid of anonymous access elite dangerous? ›

To remove the access, a pilot needs to go into the contacts menu of starport's services and pay off the fine. As soon as it has been paid off, the starport's services will be restored to normal, and pilots are free to go about their day as normal.

How much is a Fer-de-Lance in Elite Dangerous? ›

Fer de Lance
Cost:
Top Speed*:260 m/s
Boost Speed*:350 m/s
Maneuverability*:6
14 more rows

How much is a Python Elite Dangerous? ›

Python
Faction:
Cost:56,978,179 Cr
Top Speed*:250 m/s
Boost Speed*:280 m/s
14 more rows

Is Elite dangerous on PC? ›

Out Now on PC.

Elite Dangerous is one of the best online sci-fi games around, and it's about to get even bigger.

How do bounties work in elite dangerous? ›

Fines and Bounties

If the player receives a bounty, the ship they using during the commission of the crime will be marked as "Wanted", which will trigger a hostile response if it is scanned by system security.

Where can I find low security systems elite dangerous? ›

1 Answer
  1. Go to Galaxy map.
  2. Then the fourth tab in the left sidebar (the one with five stars)
  3. Pick map.
  4. And then pick "Security" in the first "Map view configuration" dropdown. You'll have to scroll down in the dropdown, it's easy to miss you can do that. :)
12 Dec 2018

How do I avoid pirates in elite dangerous? ›

You can avoid becoming a victim of piracy and keep all your cargo by knowing how pirates operate, using defensive techniques, and a bit of luck:
  1. Avoid high risk systems.
  2. Travel in wings.
  3. Use mines to deter pursuing ships.
  4. Use chaff.
  5. Use ECM.

How do you steal cargo in elite dangerous? ›

Take down the target's shields, maneuver close to the target's cargo hatch, shoot the Hatch Breaker and hope that it attached to the target's ship. If it is successful then cargo should spill out of the target's cargo hold. So, rather than kill them, you need to reduce their shields and then steal their cargo.

How do you find pirates? ›

Find Pirates Easy Way - No Man's Sky Expedition 8 Polestar - YouTube

How do I lower my notoriety in elite dangerous? ›

To reduce notoriety, a criminal pilot can avoid system security scans and bounty hunters and wait. Notoriety will decay on its own at the rate of one point every two hours of active game time, even while docked at a station; decay will pause if the player exits the game, and resume upon re-entering the game.

How do I pay a fine with security office elite dangerous? ›

If it's a fine you can pay it in any station at any system that has the faction you owe the fine to present. If it's a bounty you'll have to find an Interstellar Factor. You can locate factions with eddb, interstellar factors with inara.

What is mass locked in elite dangerous? ›

Mass Lock refers to both a ship characteristic and a status effect caused by that characteristic that can inhibit the Frame Shift Drive function of other ships.

What is silent running elite dangerous? ›

Silent Running mode can be activated to reduce the visibility of a ship to others, allowing it to remain undetected and making it harder to be targeted. The visibility of a ship depends on its heat signature - that is the amount of heat that it generates.

What timezone is elite dangerous? ›

The IANA time zone identifier for Elite Dangerous Time is UTC. Elite Dangerous Time is a fictional time zone used in the game Elite Dangerous, which takes place 1286 years in the future. Elite Dangerous Time is the same as UTC, but with 1286 added to the year number.

How do I get interstellar factor elite dangerous? ›

Quickies: Interstellar Factors - YouTube

What does anonymous access mean in elite dangerous? ›

Once a pilot receives a fine, as stated above, they will be forced into Anonymous Access. This type of access heavily limits a pilot's interactivity with a starport's services and will not lift until the pilot has cleared their fines with the station's security contact.

How do you identify interstellar factors? ›

To identify systems with an Interstellar Factor, open the Galaxy Map and set it to map mode. Then, select "Services" from the drop-down menu and check "Interstellar Factors". Systems with stations that have an Interstellar Factor contact will show up as a green dot.

Is Elite dangerous on PC? ›

Out Now on PC.

Elite Dangerous is one of the best online sci-fi games around, and it's about to get even bigger.

How much is a fer de lance in elite dangerous? ›

Fer de Lance
Cost:
Top Speed*:260 m/s
Boost Speed*:350 m/s
Maneuverability*:6
14 more rows

How much is a Python Elite Dangerous? ›

Python
Faction:
Cost:56,978,179 Cr
Top Speed*:250 m/s
Boost Speed*:280 m/s
14 more rows

How does the Frame Shift Drive work? ›

When in supercruise, rather than accelerating a ship through normal space, the Frame Shift Drive moves space around a ship to allow it to travel faster-than-light without using extreme amounts of energy or experiencing time distortion. This is similar in principle to the Alcubierre drive design.

Does silent running stop scans? ›

Here's the thing about silent running... it won't stop you from being scanned per se. It just makes successful scans take much longer and makes detection ranges much shorter.

How do you cool ships in elite dangerous? ›

Heat dissipation can be bolstered by the Heatsink Launcher utility module, which can absorb all of a ship's heat, no matter how high, in seconds and eject it into space via a disposable heatsink.

How do you smuggle in elite dangerous? ›

The thing is, you need to sneak in there without the authorities scanning your cargo hold and blowing you up. This is where silent-running comes in. When you put your ship in silent-running mode, you're preventing heat from dissipating from it, which means you can't be detected by targeting systems.

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