Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (2024)

Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (1)

Posted by Justin 'AdaptiveTrigger' Gordon • July 6, 2021 at 1:30 p.m. PDT • Comments: 10

Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (2)

The addition of Tekken's Kazuya Mishima as a DLC character has now set Super Smash Bros. Ultimate's roster count to 85 characters. Like many other Smash players, I've been spending quite a bit of time with Kazuya to get a better understanding of how he fits into the overall meta.

Being that Kazuya hails from a fighting game, he inherits a lot of the mechanics that are also used by Street Fighter's Ryu and Ken, as well as Fatal Fury's Terry Bogard. Most notably, Kazuya is another fighter that has the auto-turnaround mechanic that, during 1v1 matches, keeps Kazuya facing the opponent automatically while grounded. Like the other fighting game characters, this gives Kazuya a particularly strong ground game, but this also results in him having an awkward — yet still functional — air game.

Though Kazuya does fall into the "fighting game character archetype" in Super Smash Bros. Ultimate, he is quite different from the other three found in this archetype. For example, Kazuya actually doesn't have any normal attacks that are special cancellable as this isn't really a prominent mechanic in the Tekken series.

Those in this fighting game character archetype are known for having a higher than average pool of attacks to choose from, but it seems like Kazuya blows even Ryu, Ken and Terry out of the water in this regard. Kazuya is the only character in Super Smash Bros. Ultimate to have 8-way directional tilts, which takes a lot of getting used to. Kazuya also has plenty of moves that can only be accessed through special motion inputs.

As mentioned by Masahiro Sakurai during the recent presentation, it's not actually necessary to use all of Kazuya's attacks during gameplay — which I actually feel is different to my experience with playing Ryu in Super Smash Bros. Ultimate.

Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (3)

One example that immediately comes to mind is Kazuya's 10 hit combo, a sequence performed by either mashing the normal attack or simply holding it. Although this deals about 45% damage on its own, I believe that this is a move that will be rarely seen at high level play.

Kazuya's 10 hit combo suffers a huge weakness in that it can be easily escaped with proper SDI (smash directional influence) on the part of the opponent. It won't be possible to escape it in all situations, but the inconsistency makes Kazuya's Flash Punch Combo look like a way more attractive choice.

This isn't to say that the 10 hit combo is completely pointless as it probably will be viewed to be quite strong at lower levels of play. Essentially, it feels like the 10 hit combo is made specifically with beginner players in mind, and this is perfectly fine.

Even outside of this, it feels like there are plenty of moves that a player may choose to not want to use for whatever reason. As such, this suggests that different players will be able to inject their own identity into Kazuya as they might have different preferences on their "go-to moves" while ignoring the existence of others.

Having said that, there are certainly a number of moves that will most definitely be used by all high level Kazuya players as they will just be perceived as objectively strong options once the data is understood. The Electric Wind God Fist, for example, is clearly one of the best options that any character in Smash can access.

With enough practice, Kazuya can use the Electric Wind God Fist to combo into his smash attacks, which are absurdly strong. The Electric Wind God Fist has a shocking amount of stun attached to the move, and it's also just safe to throw out against shielding opponents.

Of course, getting the Electric Wind God Fist to come out consistently is a true challenge, but one that will be rewarded. As mentioned by Sakurai, there's a bit more leniency on the inputs compared to how it is in the Tekken series, but this is still going to take a lot of practice. From what I understand, the timing of the inputs have to be precise down to about a 2-frame window.

Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (4)

In combination with Kazuya's down throw and certain other attacks, the Electric Wind God Fist can actually be used to setup into touch of death combos. In some regards, this actually makes Kazuya feel like a bit of a grappler since opponents will want to avoid getting grabbed at all costs.

Kazuya also has a special move that acts like a command grab and even has the deadly "Gates of Hell" special that throws opponents at an angle that a number characters simply won't be able to recover from. Since Kazuya can use his down special while airborne, platform camping is not a viable strategy against Kazuya.

You especially want to be careful against Kazuya when his Rage Drive is active. In terms of just raw damage, this can deal somewhere in the vicinity of 33-40% damage in a single, unblockable attack. If you've accrued too much damage already, this will just result in an instant stock loss.

In addition to having a weight of 113 (which makes Kazuya one of the heaviest in the game), Kazuya's high double jump and high flying up special gives Kazuya an incredible amount of survivability. I really was not expecting Kazuya to be able to recover from the distances that he's able to cover with his recovery options.

Though Kazuya's recovery is quite linear, it's actually a big risk to go offstage against him since his attacks have little to no hitlag. Kazuya might just be the most difficult character to perform grounded or wall techs against in the entire game as a result. Kazuya's up special is quite fast and hits hard, so you have to be ready for it.

Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (5)

While all of this does paint Kazuya as being a very strong character, he is not without his weaknesses. Since his range is overall reliant on the reach of his limbs, he will struggle somewhat against characters with swords, long reaching attacks and projectile-based gameplay. Kazuya players will often need careful usage of armored moves to get in on certain playstyles.

As mentioned before, his double jump ascends to surprisingly great heights, but it is extremely floaty and a bit awkward. This left me with the impression that Kazuya will be mostly limited to grounded approaches which means that his gameplay will be somewhat predictable.

With all this said, Kazuya Mishima is certainly a most welcomed addition to Smash's roster and deserves to be here. Overall, I think Kazuya might be a solid high tier character, but there's definitely an extremely strong case to be made for top tier status. Playing Kazuya will require a mastery unlike any other in Super Smash Bros. Ultimate, so be prepared to put in the work if you want to win with this character.

Of course, if you're the type that just wants to have fun with a Tekken character in Smash, that's perfectly fine as there are also some beginner friendliness injected into his moveset for this very purpose. No matter how you look at it, I think Kazuya is well worth the purchase for Super Smash Bros. Ultimate.

Closing thoughts: Kazuya falls under the "fighting game archetype" in Super Smash Bros. Ultimate along with Ryu, Ken and Terry, but still manages to be a very unique challenger in the 85 character roster. It feels like Kazuya's move pool is a bit too vast for everything to be used by one player, but that seems to be by design. This leaves plenty of room for every Kazuya player to express themselves in unique ways however they want during gameplay.

To play Kazuya at a top level, hour upon hours of practice will likely be needed, but there's plenty present that will help beginners get started. A lot about Kazuya definitely makes me think that he might end up being a top tier in the long run, but I also find myself wondering how much of this stuff Nintendo will let him keep in future patches. If mastered, Kazuya will be able to convert into touch of death combos from many attacks.

Overall, Kazuya is a great character that will reward players that like to practice execution and a solid ground game. Kazuya isn't really recommended for the type of players that like to stay airborne due to Kazuya's awkwardly floaty jump. Those that haven't gotten used to the auto-turnaround mechanics of the other fighting game archetype characters in Smash will still struggle when playing Kazuya.

Kazuya can be picked up for $5.99 individually or can also be acquired in the Fighters Pass Vol. 2 for $29.99 along with Min Min, Steve, Sephiroth, Pyra & Mythra as well as one more as of yet unnamed fighter. The character is not only strong, but offers loads of fun and is definitely worth the purchase.

Kazuya Super Smash Bros. Ultimate review: An arsenal of top tier moves that'll likely make a strong impact in the meta (2024)

FAQs

Why is Kazuya banned? ›

As for Kazuya it's really only one region(Dallas) that banned him. It was mainly due to the fact that the region has a lot of Kazuya players that were doing well and their presence was making people not come to their Local Tournaments. It's ok to mock people who play Fighting Games on WiFi.

Who is the most overpowered character in Super Smash Bros Ultimate? ›

characters – the ever-popular Pokémon, Pikachu – is considered by most Super Smash Bros. players as the strongest character in Smash Ultimate, and it's easy to see why. Beyond Pikachu's extraordinary recovery, the iconic Electric Pokémon's biggest strength is its edgeguarding ability.

Why is Kazuya so strong in Smash? ›

Finally, Kazuya has excellent staying power due to his heavy weight (being the 8th heaviest), passive armor which lets him shrug off very weak attacks, armor during his smash attacks, and a surprisingly good recovery for a heavyweight courtesy of his high double jump and Devil Wings, allowing him to make use of Rage ...

What tier is Kazuya in Smash Ultimate? ›

S (Top Tier)

Others from this batch, like Peach and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. By the end of 2022, Kazuya has joined the S-tier cast being one of the best one-touch characters with a ton of comeback/robbery potential.

Why is Steve banned in Smash? ›

Even pros have expressed anger at competing against Steve in tournaments. At first this was just his obnoxious gameplay but it soon became clear that there were some legitimate concerns after pros discovered a glitch that lets him escape combos and cancel hitstun.

Who became Kazuya girlfriend? ›

Kazuya Kinosh*ta is dumped by his girlfriend Mami Nanami after dating for a month. He decides to try compensated dating and pays to rent a girlfriend named Chizuru Mizuhara, a beautiful girl.

Who is the most broken character in Smash Bros history? ›

If we are talking throughout the entirety of Smash Bros. Then its Brawl Meta Knight without a shadow of a doubt. There has never been a fighting game where a character is so undeniably good, that the entire meta of the game revolves around how well they do against one specific character.

Who is more powerful Jin or Kazuya? ›

Angel Jin is the result of the acceptance of his Devil Gene, with his mother's purification powers. Although Jin doesn't outright beat True Devil Kazuya in this form, the fact that he can stand up to him without the aid of a god like Azazel, makes Angel Jin the strongest Tekken character.

Who is the hardest character to master in Smash? ›

Sheik, Ice Climbers and Peach are the hardest ones, I think. Shulk and Olimar for me. cycling pikmin, proper whistle, pikmin differences in throws, neutral, grab range, combos makes this character kinda difficult to master. I've never seen any Olimar play other than a spam of Pikmin Throw.

What is Kazuya's weakness? ›

Reading off his weaknesses, the game plan vs Kazuya should be pretty clear. Camp him/space him out until he whiffs a move, then get him offstage, his recovery is very edge-guardable. Most characters run circles around kazuya, and the ones that don't have much better hit boxes.

Who has beaten Kazuya? ›

Heihachi reclaims the Mishima Zaibatsu by defeating Kazuya and throws him into the mouth of an erupting volcano. Tekken 3 begins with Kazuya having impregnated Jun Kazama before his defeat by Heihachi. Kazuya later returns as the main character in Tekken 4, set 21 years after Tekken 2.

Who is top tier in Smash? ›

Tiers for Super Smash Bros. Ultimate
#CharacterScore
1Pikachu467.8
2Joker460.2
3Pyra / Mythra457.3
4Steve456.8
45 more rows

What is the best character for beginners in Smash Bros Ultimate? ›

Mario, Captain Falcon, and Ganondorf are great starter characters for new players due to their balanced gameplay mechanics and easy-to-learn movesets. Each character offers a unique playstyle, whether it's through combos (Mario), speed and power (Captain Falcon), or heavy hitting (Ganondorf).

Is Kazuya a bad MC? ›

Rent-a-Girlfriend's protagonist has garnered notoriety among the community with his simp-like behavior and all-out desperation to get his hands on a girl. While many series portray similar characters, Kazuya's lack of even a smidgen of growth pegs him as one of the worst MCs in rom-com history.

Why is there no Kazuya in Tekken 3? ›

Tekken 3. Kazuya did not return as a playable character for Tekken 3, as he was stated to be dead at the time and he was replaced by his son, Jin Kazama.

What Smash Bros characters are banned in the tournament? ›

Minecraft's Steve and Tekken's Kazuya Mishima have now apparently been banned from one of Super Smash Bros. Ultimate's biggest weekly tournament series in Texas, Ultimate Shockwave. Similarly, it's also been announced that these two Fighters Pass Vol. 2 DLC characters have also been banned from Super Smash Odyssey.

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